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Ep 67 Creativity: How to give better design feedback

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In this episode, Stephen unpacks why great feedback is one of the most underrated skills in creative work — and how most teams destroy trust (and creativity) with the way they give it. It’s not about who speaks loudest. It’s about building the kind of environment where honest, impactful feedback moves the work forward.

You’ll get a clear breakdown of the difference between destructive and constructive feedback, a simple 3-step model you can start using right away, and all the nuance that makes feedback not just an art, but a leadership skill.


Why Feedback Matters:

  • Creativity is collaborative. Feedback shapes the outcome.
  • Great feedback builds trust, bad feedback breaks teams.
  • People don’t quit jobs — they quit leaders who give destructive feedback.

 Destructive vs. Constructive Feedback:

Destructive Feedback

  • Vague, top-down, and ego-driven.
  • Uses statements instead of questions.
  • Demands control, erodes creativity, destroys morale.

Constructive Feedback

  • Specific, respectful, and grounded in intent.
  • Leaves space for the team to explore and solve.
  • Asks questions. Builds trust.

The 3-Part Feedback Model:

Identify → Understand → Propose

  1. Identify: What specifically feels off or could be improved?
  2. Understand: Ask why the work is the way it is. Don’t assume.
  3. Propose: Offer a direction, not a directive. Leave space for the team to ideate.

Best Practices for Better Feedback:

  • Be honest and direct, but never personal. Keep it about the work.
  • Declare the type of feedback you want: high-level, directional, or detailed.
  • Define when titles matter and when they don’t. Level the playing field when needed.
  • Stay grounded in a source of truth: the customer.
  • Keep the feedback loop small. More people often = more noise.

What Great Feedback Culture Looks Like:

  • Brutal pursuit of excellence, not brutal behavior.
  • Everyone holds each other accountable.
  • Directness is a form of care, not cruelty.
  • No settling for “good” or “I like it” when great is possible.

Final Thought:

Want to do great creative work? Then feedback isn’t optional. It’s a discipline. A design tool. And a leadership muscle.

Start using the model. Set clear standards. Lead with honesty. And if your team isn’t there yet, observe first — then help build it.


Until next time — give better feedback, demand better standards, and stay crazy.

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