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Ep 149 Career: You're underpriced because you're under confident. sdgates
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Ep 139 Career: The Hard Truth About Creativity’s Role in Business Today (and Yesterday) sdgates
A crash course on designing exceptional mobile apps—grounded in strategy, user behavior, and brand experience.
App design has dominated creative conversations for a decade—but many designers still repeat avoidable mistakes.
Stephen shares the hard-won lessons behind his award-winning, top-rated apps—including multiple Apple keynotes and commercials.
Every user operates across a digital ecosystem: cloud, desktop, tablet, phone, wearable.
Understanding time horizon per device is key:
Desktop: long-term work (±1 year)
Tablet: 3–5 months
Phone: 1 month
Wearables: right now
Most creatives design for the device, not the context—a massive mistake.
Personas – Fictional, research-backed profiles to keep user behaviors top-of-mind.
User Scenarios – Stories of what people need to accomplish and why.
Experience Maps – Step-by-step breakdowns of user journeys under different conditions.
Example: Showing hotel addresses in local languages—simple, life-saving feature driven by this work.
Never port one design to both platforms. That’s lazy and users know it.
Understand native guidelines:
Apple: Human Interface Guidelines
Google: Material Design
Break platform rules only with purpose and consistency—not because it looks cool.
Orientation: Landscape, portrait, or both? Choose early.
App Size: Must be download-friendly over cellular if possible.
Supported Devices: Know what screen sizes and OS versions your audience uses.
Thumb Zones: Respect reachability. Prioritize actions within natural touch range.
Goal-Driven Design – Nail 2–3 essential tasks. Don’t bloat the experience.
Usability – Don’t design for Dribbble. Design for actual humans.
Signifiers – Create clear, repeated visual cues (e.g., blue = interactive).
Learnability – Borrow known patterns, layer in brand nuance.
Performance Design – Collaborate with tech to manage feedback delays.
Accessibility – Make it inclusive without compromising aesthetics.
Grids: Every screen needs one for consistency.
Hierarchy: Use type, color, and layout to guide attention.
Typography: Use system fonts smartly; minimize custom font file size.
Brand Voice: Animations, motion speed, and transitions should reflect brand personality.
St. Regis = slow, elegant; W Hotels = fast, bold
Animation: Sets tone.
Gestures: Power features for advanced users.
Sound & Haptics: Engage more senses—but design for silent mode too.
Content & Voice: Don’t bolt on copy. Tone matters from the start.
Respect your copywriters. Treat their work like design, not filler.
Apps succeed by owning 2–4 signature experiences. Identify yours.
Example: Starwood App
Booking flow: designed for one-handed use in airports
On-property: mobile check-in, digital key, local concierge
Onboarding is critical. Most users decide in 2–3 minutes whether they’ll keep your app. Make that count.
Quoting Steve Krug’s Don’t Make Me Think:
Designers must step out of their own experience and ask, “Does this make sense to a new user?”
Brutally evaluate the final product—not your intentions or process.
Users don’t care about your compromises. Only if it works.
Next Steps:
Revisit your current app work. Are you designing for devices or people?
Define your key moments. Are they differentiated, delightful, and useful?
Get feedback from real users—not just your team.
If this hit home:
Subscribe. Leave a review. Share it.
More notes, resources, and tools at podcast.stephengates.com
Join the conversation on Facebook by searching The Crazy One Podcast
Until next time—stay crazy.
Tagged as:
Android apps app design app design strategies common design mistakes design best practices design principles Human Interface Guidelines iOS apps mobile app design Stephen Gates successful app development The Crazy One podcast user experience
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