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Ep 149 Career: You're underpriced because you're under confident. sdgates
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Design ThinkingIn-house designLeadership Episode 24 December 3, 2016
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Host Introduction:
Stephen Gates welcomes listeners to episode 24 of The Crazy One podcast.
The show explores creativity, leadership, design, and challenges that matter to creative professionals.
Why There Was No Episode Last Week:
Stephen spent Thanksgiving in Europe and was too jetlagged to produce a quality episode upon returning.
He apologizes for the unexpected break.
Community Announcement:
A new Facebook page has been created for The Crazy One Podcast to foster open discussion.
Listeners are encouraged to like the page, ask questions, and participate in building a community.
Milestone Update:
The episode following Stephen’s Adobe MAX talk received tremendous support.
The podcast hit 15,000 downloads and entered the Top 5 Design Podcasts on iTunes.
Stephen expresses deep gratitude to the community for their support and contributions.
Definition:
Agile is a methodology for software development that emphasizes iterative progress through collaboration.
Stephen quotes Wikipedia: Agile involves collaborative, cross-functional teams that work in short, focused periods called “sprints.”
Agile vs. Waterfall:
Traditional (“waterfall”) development flows linearly from strategy to design to development.
Agile favors breaking work into smaller chunks with fast feedback loops.
Benefits:
Agile encourages collaboration, adaptability, and continuous improvement.
It aligns with the core principles of creativity and design thinking.
Core Challenge:
Agile was designed for software development, not creative processes.
Creative work often gets squeezed by Agile’s fast, iterative delivery focus.
Problem 1: Too Delivery-Focused
Creatives feel overwhelmed in short sprints, leaving little time for deep ideation.
Conceptual design often takes a back seat to fast-paced production demands.
Problem 2: Misalignment in Resourcing
Agile requires fully dedicated team members, unlike waterfall, where people float across projects.
This shift strains creative teams who aren’t staffed to embed designers per team.
Problem 3: Leadership Mismatch
Leaders often want Agile implementation but retain waterfall approval processes.
Creatives are caught between sprint demands and executive reviews.
Problem 4: No Shared Blueprint
Agile promotes completing one feature before starting another.
Without a comprehensive vision or “blueprint,” teams risk creating disjointed, inconsistent user experiences.
Problem 5: Sprint Synchronization Challenges
Designers must work 2–3 sprints ahead of development to avoid delays.
If stakeholders don’t review early design work carefully, issues go unnoticed until it’s too late.
Problem 6: Research Doesn’t Fit Sprint Timelines
Research and testing often don’t return results fast enough for sprint cycles.
Designers risk going “data blind” or overreacting to delayed insights.
Problem 7: Resistance to Change Among Stakeholders
Agile requires buy-in from everyone, including product and business leaders.
Many resist Agile’s ambiguity and relinquishing control, stalling collaboration.
Problem 8: Iteration Works Best Post-Launch
Iteration is ideal for improving live products.
For net-new products, Agile can feel incompatible without space for upfront invention and big thinking.
Notable Insight:
Even companies like Facebook shifted from “Move fast and break things” to “Slow down and fix your shit,” reflecting the evolving reality of maturing processes.
Solution 1: Introduce a Sprint Zero or Design Sprint
Dedicate time before Agile work begins to create the concept, blueprint, or Northstar vision.
Ensures creative clarity and provides something tangible for stakeholders.
Helps bridge the gap between Agile’s speed and design’s need for conceptual depth.
Solution 2: Sell the Vision First, Then Build Realistically
Don’t just design what tech can build—dream bigger.
Show the ideal, then scale it back for implementation.
This elevates the perception of the design team and aligns long-term goals.
Solution 3: Communication is Everything
Hold daily standups to share progress, blockers, and maintain alignment.
Replace scattered meetings with a weekly multi-team design review.
Invite all decision-makers.
Focus on progress and unblock teams with quick decisions.
Solution 4: Preserve the Big Picture
Assign someone (or a few) to oversee the full experience across all teams.
Use app maps or master blueprints to guide individual scrums.
Allow scrum teams to “decorate their room” but dictate where each room fits.
Solution 5: Establish a Common Design Language
Build atomic design systems and pattern libraries.
Ensure consistency in interaction and design across the entire product.
Tease: The next episode will dive deeper into atomic design systems.
Evolve Your Process:
Agile, waterfall, or hybrid—every team must evolve its process.
Process should never be so rigid that it stifles growth, creativity, or collaboration.
Leadership and teams must regularly evaluate and adapt workflows.
Closing Message:
Stephen reminds listeners that process is a living thing—it should grow with your team, not restrict it.
Encourage open conversation about what works and what needs to change.
If you enjoyed the episode, leave a review on iTunes. It’s the only currency Stephen asks for.
Show notes, articles, and additional resources are available at podcast.stephengates.com.
Join the new Crazy One Podcast Facebook page to ask questions and share insights.
A quick legal reminder: All views are Stephen’s own and do not represent any employer.
As always, Stephen thanks listeners for their time, calling it the most valuable luxury we have.
Until next time: Stay crazy.
Tagged as:
agile integration agile methodologies agile practices creative teams design challenges design process design workflows fostering creativity iterative design overcoming obstacles software methodology Stephen Gates teamwor The Crazy One podcast
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