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Ep 149 Career: You're underpriced because you're under confident. sdgates
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Ep 139 Career: The Hard Truth About Creativity’s Role in Business Today (and Yesterday) sdgates
Welcome to the 125th episode of The Crazy One Podcast. I’m your host, Stephen Gates, and this is the show where we talk about creativity, leadership, design, and everything else that helps empower creative people.
As always, you can listen to every episode, get the show notes, and more at thecrazyone.com—that’s thecrazy and the number one. While you’re there, please subscribe on your favorite podcast platform and take a few seconds to leave a review. It helps me know what you think and helps others discover the show.
Also, don’t forget that The Crazy One is on YouTube, with tutorials, masterclasses, past keynotes, and new videos at thecrazyone.com/youtube.
This episode wraps up a three-part series focused on one of the most common questions I get:
“How do we show the value of design?”
Let’s recap:
Episode 123: We talked about the difference between output vs. outcome, and how design is a consequence business.
Episode 124: We covered how to create demand for design—by using design methodologies, customer-centered thinking, journey maps, and behavior modeling.
Now, in this final installment, we’ll dive into how to articulate that value. We’ll cover:
How to show your work through design reviews and structured feedback
How to demonstrate your impact through metrics and storytelling
And how to start making change—even if it feels impossible
A design review is one of the best ways to bring visibility to your work—especially in lower-maturity organizations where collaboration and communication may be lacking.
Design reviews:
Happen weekly
Are tied to milestones in the design process
Include leaders from design, product, and engineering
Are required—leaders must attend or send a delegate
Are focused on awareness, feedback, conflict resolution, and unblocking
Key rules:
No massive presentations or showmanship—show the actual work (e.g., research, Figma files)
The review is not a decision-making meeting
Feedback is limited to 15–20 minutes per team
Time is a focusing agent
This meeting should be structured, intentional, and designed to bring people together. Done right, it starts building healthy collaboration and consistent visibility.
Feedback can make or break your team’s value and culture. Unfortunately, it’s often inconsistent, subjective, or toxic.
That’s why you need feedback guidelines that define:
How to give feedback
How to capture feedback
How to prioritize and act on it
You need to create social agreements about what feedback means on your team:
Titles don’t determine the importance of feedback.
Feedback must be given in the meeting, not afterwards in DMs or Slack.
It’s about getting it right, not being right.
Tone, body language, and intent matter.
Assume others are reasonable; if they’re not, you probably lack context.
Use a standardized template (like in Mural or FigJam) to capture feedback:
Do we act on this?
Does it go to a parking lot?
Is it out of scope?
Ask people to prioritize their feedback on a scale of 1–5:
1 = Minor, optional suggestion
5 = Show-stopping, critical issue
This creates consequence and helps avoid “cry wolf” scenarios where everything feels like a 5. It’s about setting boundaries and teaching accountability.
If you want to be taken seriously, you have to connect your work to business goals. That starts with using metrics and data.
Common metrics include:
Click-through rates
Conversion rates
Drop-offs and exits
Engagement and retention
But more than the data itself, it’s about:
Goal-setting at the beginning of a project
Data-driven storytelling
Helping your team learn the language of business
Showing how design impacts outcomes, not just outputs
Even if metrics aren’t perfect, the process of using them helps focus conversations, reduces opinion wars, and shows your team is accountable.
Never assume people know what you’re doing or the value you’re providing.
You must tell the story of your work:
Build case studies
Do internal roadshows
Create videos, newsletters, lunch & learns
Highlight your partners and their wins
Celebrate what’s working—and what you learned when it didn’t
If you want to drive behavior, help your partners get what they want: visibility, results, and praise.
Make people say, “Why aren’t we working with design like that?”
This motivates teams to collaborate and gives design a reputation for driving impact.
If you’re thinking:
“This all sounds great, but they won’t let me do it. I don’t know where to start.”
Start with something no one cares about.
Don’t chase the biggest, flashiest project. Start with a quiet corner of the business where you can test new ways of working:
Pick a smaller team who’ll appreciate your help
Run an experiment
Create a case study
Use that win to scale elsewhere
This is how change starts. And once you have a plan—even if it’s small—you’ll begin to shift the culture.
Your plan doesn’t need to be perfect. It just needs to be real.
Here’s what most people don’t tell you:
Success never feels like success in the moment.
It feels like:
Stress
Doubt
Struggle
“Is this even working?”
But afterwards, when you look back and see the change—it all makes sense.
Don’t let imposter syndrome or frustration stop you. Just start. Pick a direction. Put a plan in place. Adjust as you go. But start.
To help you implement everything from this series:
I’ll post links to templates and visuals in the show notes at thecrazyone.com
Follow the show on LinkedIn or Facebook
Follow me personally on Twitter or Instagram
And as always:
The views in this show are my own and don’t represent any past or present employer.
Thank you, as always, for your time. Time is the only real luxury we have, and I’m grateful you spent any of it listening to me.
Go out, take a stand for your value. Don’t let others define your worth. Use these tools, put them into play, and show the world what design can do.
And while you’re at it… Stay crazy.
Tagged as:
communicating design value creative leadership design case studies design feedback guidelines design impact design in business design metrics design reviews design strategy design team success design value feedback culture mea value of design
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